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Volume 3, Issue 7
September 2003


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In This Issue
Robugs: Smart Dust Has Legs

Vision and Motion

Touching the Future of Virtual Reality

The Birth of Bioproduction at UC Berkeley

1962: Graduation of David N. Kennedy, California's long-time "Water Czar"

Dean's Digest

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Lab Notes, Research from the College of Engineering

Touching the Future of Virtual Reality
by David Pescovitz

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Sara McMains

Sara McMains, professor of Berkeley mechanical engineering
Angela Privin photo


At an automobile manufacturing facility in Japan, a large computer-generated model of a sedan floats in space in front of a product manager's eyes. Holding a stylus in her hand and pressing a button at her fingertip, she begins to draw on the surface of the vehicle. As she traces the lines around the wheel wells, she feels resistance against the stylus corresponding to the curves of the steel. It's as if she's dragging a magic marker along the body of a real car. Simultaneously in Los Angeles, a car designer sees lines appearing on the same virtual vehicle and creates a digital post-it note, reminding him to reconsider whether the fender may be too close to the tire. This isn't a science fiction vision for the future of automobile design. It's the very real virtual reality research of Berkeley mechanical engineering professor Sara McMains.

"Instead of having to bring everyone who has a stake in a design together in one physical location, they can be anywhere and still talk about the particulars and provide valuable feedback during the design process," McMains says.

Sara McMains

A student uses the Virtual Reality workstation running the CHaMUE system. (The automobile's 3D effect is simulated to depict what the CHaMUE user sees.)
Image courtesy the researchers

McMains, graduate students Youngung Shon and Irena Nadjakova, and professor Carlo Séquin are already testing this novel system for collaborative design review at a distance. Users of their CHaMUE (Collaborative Haptic Mark-Up Environment) system don stereo glasses that provide a three-dimensional view of a computer-generated model displayed on a drafting table-like display screen. The glasses track the wearer's head so he or she can view the model's different angles simply by looking "around" the image. The user then grasps a stylus suspended from a force-feedback, or haptic, device called a PHANTOM. The PHANTOM and its accompanying software convert digital information about a virtual model into force feedback to provide the sensation of actually touching a real object, or in this case drawing on it. CHaMUE enables users at similar workstations anywhere in the world to interact with each other and the computer model via the Internet.

While CHaMUE has applications across design disciplines, McMains points to the automobile industry as a driving force behind her work. Automobile companies are increasingly off-loading the manufacturing of various car parts to different suppliers. The problem is that it's difficult to share feedback throughout the design and manufacturing process when the interested parties may be thousands of miles away from each other.

Sara McMains

Professor Sara McMains and graduate student Youngung Shon demonstrate the CHaMUE system. Many undergraduate students also contributed to the project through the College of Engineering's Undergraduate Research Opportunities (URO) Program and Undergraduate Research Apprentice Program (URAP).
David Pescovitz photo

Virtual collaborative development environments are not new, McMains points out. But traditionally, the models that are discussed in these virtual conference rooms are either two-dimensional, or complicated CAD designs, or both. These models are often difficult for product managers or other non-engineers to understand. That's why she's exploring whether haptics can make virtual collaborative environments more user friendly.

To determine whether haptics help the design process, the researchers had to develop a system that could display the complex models required by many design applications. The problem is compounded by the fact that in CHaMUE, the model is dynamically changed by the user's interactions. One approach the researchers are exploring is enabling the CHaMUE system to change the level of detail in the model based on the requirements of the task-at-hand, the bandwidth available to share designs online, and the speed of the hardware powering the workstation.

Your Turn

What household applications and technologies would you like to see enhanced by the CHaMUE system?

We want to hear from you...

Another key focus of the research is human-computer interaction. McMains and her collaborators are conducting user-studies to help determine the optimal amount of force-feedback required to enhance the experience of drawing on a virtual object. Through the user studies, the researchers discovered that combining properly-tuned haptics with three-dimensional displays reduced user error and increased drawing speeds.

"Our hope is that this system would be intuitive and fun so people would be more likely to use it," McMains says. "That way, designers could get feedback earlier in the design process to see where, for example, they may be going wrong from a manufacturing standpoint."


Related Sites

Sara McMains's home page

Carlo H. Séquin's home page



Lab Notes is published online by the Public Affairs Office of the UC Berkeley College of Engineering. The Lab Notes mission is to illuminate groundbreaking research underway today at the College of Engineering that will dramatically change our lives tomorrow.

Media contact: Teresa Moore, Lab Notes editor, Director of Public Affairs
Writer, Researcher: David Pescovitz
Web Manager: Michele Foley

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